Hello guys today I will show how create a 3d model construction mixer tutorial
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Plane button and create a Plane with the following size
(Length: 48.0) (Width: 68.0)
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[2]-Now convert into the Editable Poly and select the vertex mode
Drag like this
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[3]-Select the polygon mode and select the polygons like this
Apply the Extrude Polygon with the (Extrusion Height: 30.0)
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[4]-Create two more copy of the plane with the help of clone option palette
Now attach all plane like this
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[5]-Now select the Edge mode and select the edge now drag like this
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[6]-Now this time select the all edges and apply the Chamfer Edges
With the (Chamfer Amount: 1.8) and create more copy like this
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[7]-Apply the bend modifier for two times
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[8]-Now click on the chamfer edges button and create like this
Now Boolean the cylinder to the center
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[9]-Now your tyre should like this
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[10]-Create one more copy and set like this
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[11]-Now create a two cylinder with the following size and set likes this
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[12]-Create one more cylinder with the following size and set likes this
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[13]-Now click on the line button and create a shape like this
Open the rendering palette and use the following setting
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[14]-Again create a shape like this
Open the rendering palette and use the following setting
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[15]-Create a plane with the following size
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[16]-Now create a cylinder with the following size
Convert into the Editable poly and select the polygon mode with the ignore back facing
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[17]-Make a selection like this in the top view port
Apply the Bevel Polygons and use the following setting
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[18]-your object should like this
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[19]-Now delete the cap polygons
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[20]-Select the Edges mode and make a selection like this
Apply the Extrude Edges and use the following setting
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[21]-Apply the Shell Modifier and use the following setting
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[22]-Now apply the Turbo Smooth Modifier with the (Iteration: 3.0)
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[23]-Now set the object like this
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[24]-Create a cylinder and set like this
Apply the Taper modifier and use the following setting
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[25]-Now set the objects like this
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[26]-Open the material window and make a material like this
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