Here I will teach you how to create 3dsmax 3d model tennis racket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable modeling, wire material and Pure shadow effect techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane and Using the following Setting
Create a plane in the front view
3dsmax-3d model-tennisracket-studio-tutorial1

[2]-Now your image should be look this
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[3]-Now click on the Shape > Spline > Circle and Using the following Setting
Create a Circle in the front view
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[4]-Open the circle > rendering properties and use the following setting
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[5]-Now your image should like this
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[6]-Then click on the (Select and uniform Scale) tool in the main toolbar
And drag into like this
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[7]-Apply the (Turbo smooth) modifier in the modifier list
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[8]-Now your image should be look this
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[9]-Now click on the Geometry > Standard primitives > Cylinder and Using the following Setting
Create a Cylinder in the front view
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[10]-Now your image should be look this
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[11]-Select the object and right click the select the Editable poly
And select the polygon mode in the editable poly
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[12]-Make a selection like this and click on the extrude button the editable poly parameter
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[13]-You will see the Extrude polygon palette is open use the following setting
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[14]-Now your image should like this
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[15]-Make a selection like this and click on the extrude button the editable poly parameter
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[16]-You will see the Extrude polygon palette is open use the following setting
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[17]-Now your image should like this
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[18]-Apply the (Turbo smooth) modifier in the modifier list
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[19]-Now your image should like this
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[20]-Now click on the Geometry > Standard primitives > Box and Using the following Setting
Create a Box in the front view
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[21]-Now your image should like this
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[22]-Now click on the Shape > Spline > Line create a shape like this with help of line tool
Create a Line in the front view and Using the following Setting
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[23]-Now your image should like this
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[24]-Select the object click on the mirror tool in the main toolbar and you will see the mirror palette is
Open and use the following setting
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[25]-Now your image should like this
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[26]-Now click on the Geometry > Standard primitives > Box and Using the following Setting
Create a Box in the front view
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[27]-Select the object and right click the select the Editable poly
And select the Vertex mode in the editable poly
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[28]-Select the outside vertex’s and press delete
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[29]-Now set the vertex like this
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[30]-Now click on the light > Omni and use the following setting set the omni like this
And right select (cast Shadows) Images as shown below
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[31]-Press (M) you will see the material window is open
Make a three material like this image as shown below and assign to the given objects
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[32]-After assign the object now you will see the final image is ready and Press (f9) to see the preview of the image
Save the file in your folder
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