Here I will teach you about 3dsmax 3dmodel ancient oil lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling, Fire Effect and Glass effect techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) Select (Mental Ray Renderer)
Like image as shown below
![]()
[2]-Now click on the Geometry > Standard primitives > Plane and Using the following Setting
Create a plane in the front view
![]()
[3]-Now your image should look like this
![]()
[4]-Now click on the Shape > Spline > Line and Using the following Setting
Create a Line in the front view
![]()
[5]-Select the object apply (Lathe) (shell) and (Turbo Smooth) Modifier in the Modifier window use the following setting
Image as shown below
![]()
[6]-Now your image should look like this
![]()
[7]-Again click on the Shape > Spline > Line and Use the following Setting
Create a Line in the front view
![]()
[8]-Select the object apply (Lathe) Modifier in the Modifier window use the following setting
Image as shown below
![]()
[9]-Now your image should look like this
![]()
[10]-Now create line with help of line tool
![]()
[11]-Create a shape like this with the help of line tool in th front view
![]()
[12]-Select the object apply (Lathe) (Turbo Smooth) and (shell) Modifier in the Modifier window use the following setting
Image as shown below
![]()
[13]-Now your image should look like this
![]()
[14]-Now click on the Helper > Atmospheric Apparatus > Sphere Gizmo
![]()
[15]-Use the following setting create a Sphere like this
![]()
[16]-Open the Sphere Gizmo Parameters and click on the Add Button then select the Fire effect click ok
![]()
[17]-Select the Fire Effect click on the Setup Button
![]()
[18]-Click on the Pick Gizmo in the Fire Effect Parameters then pick the Sphere Gizmo
![]()
[19]-Open the Fire Effect Parameters then Use the following Setting
![]()
[20]-Now click on the light > Omni and use the following setting set the omni like this
![]()
[21]-Select the light Hold Shift key and drag it then release
![]()
[22]-Now your image should look like this
![]()
[23]-Now press the button (M) you will see the material window is open
Use the following setting and open map palette then put the (ray trace) map in the Material/Maps browser window
And assign to the Chimney
![]()
[24]-Again press the button (M) you will see the material window is open
Use the following setting makes a material like this material assign to the stand
![]()
[25]-After Assign the material now you will see the final image is ready
Press (f9) to see the preview of the image and save the file in your folder
![]()
how to build a 3d model
how to make 3d graphics
iges model




2 users commented in " 3dsmax 3dmodel ancient oil lamp studio tutorial "
Follow-up comment rss or Leave a Trackback[…] 3dsmax 3dmodel ancient oil lamp studio tutorial […]
[…] 3dsmax 3dmodel ancient oil lamp studio tutorial […]