Here I will teach you about 3dsmax 3dmodel ancient oil lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling, Fire Effect and Glass effect techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) Select (Mental Ray Renderer)
Like image as shown below
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[2]-Now click on the Geometry > Standard primitives > Plane and Using the following Setting
Create a plane in the front view
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[3]-Now your image should look like this
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[4]-Now click on the Shape > Spline > Line and Using the following Setting
Create a Line in the front view
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[5]-Select the object apply (Lathe) (shell) and (Turbo Smooth) Modifier in the Modifier window use the following setting
Image as shown below
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[6]-Now your image should look like this
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[7]-Again click on the Shape > Spline > Line and Use the following Setting
Create a Line in the front view
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[8]-Select the object apply (Lathe) Modifier in the Modifier window use the following setting
Image as shown below
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[9]-Now your image should look like this
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[10]-Now create line with help of line tool
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[11]-Create a shape like this with the help of line tool in th front view
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[12]-Select the object apply (Lathe) (Turbo Smooth) and (shell) Modifier in the Modifier window use the following setting
Image as shown below
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[13]-Now your image should look like this
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[14]-Now click on the Helper > Atmospheric Apparatus > Sphere Gizmo
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[15]-Use the following setting create a Sphere like this
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[16]-Open the Sphere Gizmo Parameters and click on the Add Button then select the Fire effect click ok
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[17]-Select the Fire Effect click on the Setup Button
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[18]-Click on the Pick Gizmo in the Fire Effect Parameters then pick the Sphere Gizmo
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[19]-Open the Fire Effect Parameters then Use the following Setting
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[20]-Now click on the light > Omni and use the following setting set the omni like this
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[21]-Select the light Hold Shift key and drag it then release
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[22]-Now your image should look like this
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[23]-Now press the button (M) you will see the material window is open
Use the following setting and open map palette then put the (ray trace) map in the Material/Maps browser window
And assign to the Chimney
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[24]-Again press the button (M) you will see the material window is open
Use the following setting makes a material like this material assign to the stand
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[25]-After Assign the material now you will see the final image is ready
Press (f9) to see the preview of the image and save the file in your folder
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