Here I will tell you, how to create a 3dsmax 3dmodel LCD monitor studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly modeling technique

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Standard Primitives > Box use the following Setting
Creates a Box like this in the front view
Image as shown below
3dsmax-3dmodel-lcd moniter-studio-tutorial1

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[2]-Select the object right click then select the Editable poly and select the polygon mode in the Editable poly
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[3]-Make a selection like this in the top view
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[4]-Click on the Extrude button and you will see the Extrude polygon palette is open use the following Setting
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[5]-Now your object should be like this in the left view
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[6]-Select the object click on the (Select & rotate) tool and rotate like this
Now your object should be like this in the Perspective view
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[7]-Now select the polygon like this Click on the Extrude button
And you will see the Extrude polygon palette is open use the following Setting
Now your object should be like this in the left view
3dsmax-3dmodel-lcd moniter-studio-tutorial12

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[8]-Again now select the polygon like this Click on the Extrude button
And you will see the Extrude polygon palette is open use the following Setting
Now your object should be like this in the left view and Perspective view
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[9]-Now click on the Standard Primitives > Box use the following Setting
Creates a Box like this in the front view
Image as shown below
3dsmax-3dmodel-lcd moniter-studio-tutorial19

[10]-Select the object right click then select the Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodel-lcd moniter-studio-tutorial20

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[11]-Make a selection like this in the top view
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[12]-Click on the Extrude button and you will see the Extrude polygon palette is open use the following Setting
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[13]-Now your object should be like this in the left view
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[14]-Select the object click on the (Select & Uniform Scale) tool Drag like this Image as shown below
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[15]-Now your object should be like this and make a selection like this
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[16]-Press (M) you will see the material window is open
Use the following Create a material like this and assign to the selection
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[17]-Again make a selection like this
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[18]-Press (M) you will see the material window is open
Import a map like this and assign to the selection
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[19]-Click on the light > Omni and use the following setting
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[20]-Select the object the hold (Shift) key and drag the object and release
Then Use the following setting
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[21]-Set the Omni like this
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[22]-Now click on the Standard Primitives > Plane use the following Setting
Creates a Plane like this in the front view
Image as shown below
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[23]-After creating plane now you will see the final image is ready
Press (f9) to see the preview of the image
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stock 3d models
vrml model
working model 3d