Here I will teach you about 3dsmax antique furniture table tutorial
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Glass effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Standard Primitives > plane and use the following setting
Create a two plane like this image as shown below
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[2]-Now set the plane like this in the perspective view
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[3]-Now click on the Shape > Spline creates a shape like this with the help of line tool in the front view
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[4]-Select the object applies Lathe and shell Modifier in the Modifier window and use the following setting
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[5]-Your image should be like this
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[6]-Now click on the Shape > Spline creates a shape like this with the help of line tool in the front view
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[7]-Select the object applies Lathe and shell Modifier in the Modifier window and use the following setting
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[8]-Your image should be like this
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[9]-Now click on the Shape > Spline creates > circle use the following setting
Create a circle like this image as shown below
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[10]-Select the object apply Extrude Modifier in the Modifier window and use the following setting
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[11]-Your image should be like this
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[12]-Now click on the Shape > Spline creates a shape like this with the help of line tool in the front view
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[13]-Select the object applies Lathe and shell Modifier in the Modifier window and use the following setting
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[14]-Your image should be like this
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[15]-Now select the object hold the (shift) key and drag it and use a following setting
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[16]-Your image should be like this
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[17]-Now click on the Shape > Spline creates a shape like this with the help of line tool in the front view
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[18]-Then select the object applies Extrude and Mesh Smooth Modifier in the Modifier window and use the following setting
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[19]-Now select the object hold the (shift) key and drag it and use a following setting
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[20]-Set the object like this Image as shown below
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[21]-Now press the button (M) you will see the material window is open
Use the following Setting and make a material like this and open the Map palette
Put (Raytrace) in the Refraction image as shown below
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[22]-Use the following Setting create a multiple material like this all material name are given
On material palette image as shown below
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[23]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
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