Here I will teach you about 3dsmax candle fire model effect tutorial
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Fire Effect Techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Standard Primitives > Plane use the following Setting creates a Plane like this in the front view
Image as shown below
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[2]-your plane should be like this in the perspective view image as shown below
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[3]-Now click on the Shape > Spline creates a shape like this with the help of (line tool) in the front view
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[4]-Select the object apply (Lathe) (Turbo Smooth) and (shell) Modifier in the Modifier window use the following setting
Image as shown below
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[5]-your image should be like this in the perspective view image as shown below
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[6]-Now click on the Standard Primitives > cylinder use the following setting creates a cylinder like this in the front view
And apply (Turbo Smooth) Modifier in the Modifier window use the following setting
Image as shown below
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[7]-your image should be like this in the perspective view image as shown below
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[8]-Now click on the Standard Primitives > cylinder use the following setting again creates a cylinder like this in the front view
And apply (Noise) Modifier in the Modifier window use the following setting
Image as shown below
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[9]-your image should be like this in the perspective view image as shown below
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[10]-Now click on the Shape > Spline creates a shape like this with the help of (line tool) in the front view
Your line should be like this
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[11]-Now click on the Helpers > Atmospheric Apparatus > Sphere Gizmo use the following Setting creates a Gizmo like this in the front view
Image as shown below
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[12]-your plane should be like this in the perspective view image as shown below
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[13]-Now press (8) you will see the environment and effect window is open
Click on the (Add) button and select the (Fire Effect) in the Environment window
Click on the Bright and contrast palette and use the Following Setting
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[14]-Open the Fire Effect parameters click on the (Pick Gizmo button)
Pick the Sphere Gizmo01 and use the following Setting
Open the Bottom Parameters and use the following Setting
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[15]-Open the Effect window and use the following Setting
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[16]-Now click on the Light > omni and use the following Setting and select omni Hold the (Shift) key and drag it
Use the following Setting
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[17]-your image should be like this in the perspective view image as shown below
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[18]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
Image as shown below
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[19]-Again creates a two material one for tiles and in the tiles material you can put default tiles map
And in the candle material Import a map like this and you can import the other maps as you like and use a following setting
Image as shown below
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[20]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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