Here I will teach you about 3dsmax studio tessellate modifier tutorial
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling and Volume light techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Standard Primitives > Sphere and use the following setting
Create a Sphere like this image as shown below
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[2]-Select the object and right click select the Editable poly mode as image shown below
Select the polygon mode in the Editable poly as image shown below
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[3]-Make a selection like this in the four view port
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[4]-Now click on the Extrude button & you will see the extrude parameter is open
Then use the following setting now your object should be like this
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[5]-Apply (Turbo Smooth) and (Mesh Smooth) modifier
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[6]-Now your object should be like this
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[7]-Click on the Light > Omni in the command panel and use the following setting create a two light image as shown below
Set the omni like this
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[8]-Press (8) and you will see the Environment & Effect window is open use the following setting
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[9]-Click on the Add button Select the Volume Light
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[10]-Open Volume light parameter and pick light (Omni01)
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[11]-Open the Volume parameter and use the following setting
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[12]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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