Here I will teach you how to create a perfume glass bottle model using 3dsmax studio.
I have used following techniques in this 3ds max tutorial.
Glass Effect and Gradient material effect
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane and Using the following Setting
Create a plane in the front view
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[2]-Now your image should be look this
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[3]-Now click on the Geometry > Extended primitives > chamfer Box and Using the following Setting
Create a chamfer Box in the front view
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[4]-Now your image should be look this
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[5]-Now click on the Geometry > Standard primitives > Cylinder and Using the following Setting
Create a Cylinder in the front view
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[6]-Now your image should be look this
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[7]-Now click on the Geometry > Extended primitives > chamfer Box and Using the following Setting
Again create a chamfer Box in the front view
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[8]-Now your image should be look this
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[9]-Now click on the Geometry > Standard primitives > Cylinder and Using the following Setting
Create a Cylinder in the front view
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[10]-Now your image should be look this
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[11]-Apply Bend Modifier and use the following setting
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[12]-Now your image should be look this
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[13]-Click on the Light > Omni Use the following setting and set the omni at front of bottle
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[14]-Now press the button (M) you will see the material window is open
Use the following setting a make material like this a image as shown below
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[15]-Now press again the button (M) you will see the material window is open
Click on the diffuse button map and select Gradient Ramp default map in the Material/map Browser
Create a gradient like this
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[16]-Now your material should be like this and assign to the cap
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[17]-After assign the material now you will see the final image is ready press (f9) to see the preview of the image
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